Polyphemus Isometric Game
Shri

All,

 

I am releasing my first go round with the iso engine.

It is still a work in progress,  but I wanted to share what was up and running so far.

There is a known issue/bug where some of the sheep get stuck.

Their legs are still moving but they will not go anywhere (you will understand when you see it).

This is either a fix that will be made in the iso plugin, or I have to figure something out.

If it happens, you just have to reload the page and start again.

 

It uses the  wade 1.0.3 engine and the 1.0.1 iso plugin

In the html, these are loaded from a common directory.

You will have to modify the html file to point to wherever you are getting the wade engine and plugin from.

 

Besides modifying the html, it should run out of the box.

Feel free to reuse the code as you wish..

The images and sounds are all under CC 3.0 so attribution is requested..

 

 

cheers

 

2-28-14 updated game zip file

- changed poly idle and walk to sprite sheets now loads 2 files instead of 16
- changed sheep walk and idle to sprite sheets
-  idle sheep now graze instead of just standing
-  fixed scoreboard background to look better
-  added animated water detail
-  changed loading screen
-  changed game sounds - all now public domain

 

2-21-14 updated game zip file

- changed sort point for bridge

- moved flock behavior to Flock object

- reworked herding routine

- moved world creation to World object

- added cloud effect

- added scoreboard feature and Scoreboard object

 

 

2-17-14: updated game zip file

-added new terrain and objects

- all map and object data now loaded from json files

- changed herding function -- seems to have gotten rid of slowdown problem

- changed background sound

 

 

All 9 Comments
Taddeus

Nice! It is really good game. I really like your game idea, it is nice and original. I like non-violent games like this gam, also because it is easier to sell to publishers :D

 

Thank you very much for share, it is good to have this as starting point to make our games!

 

One thing I do not like much is that it is a bit slow. Somtimes too slow. Can you make faster? Do you know why it slow?

hermes

Great job!

 

I also found it was a bit slow sometimes (it stall for a short time), looking at the code I think there is just too much pathing going on... I think you look for a path for each sheep 4 times per second, maybe that takes too long to calculate? I don't really know, that's just what I think it is.

 

Otherwise very good game, I'm impressed you could make it so quickly

nicoX

I have not tried the game yet, I will do in a minute. But after reading this discussion I wanted to say: if it stalls because it tries to find paths for too many sheep at the same time, maybe you can find one at a time? Instead of doing each sheep every 250 milliseconds, maybe you can do 1 sheep every 50 milliseconds?

Elliot

I thought it was a very good game, I looked at the code and found it was very well written too.

 

Regarding the slowness: it was absolutely fine for me on Chrome, but on Firefox it is a little bit slow. It seems that hermes is correct, and the pathfinding is the slowest thing that is going on there. But like I said, Chrome was absolutely fine. I haven't tried this on mobile yet.

Shri

All,

 

Thanks for trying the game and the feedback.

I made some updates and it seems like the slowness has gone away.

Sheep and poly still do occassionally get stuck (tha's a plugin problem), but the herding seems to work more smoothly.

If someone can try it out on the mobile and let me know if it is faster, I would appreciate it.

 

cheers

nicoX

It's looking good! Much more responsive. I spent a rather long time herding sheep last night, it is surprisingly addictive!

 

You know, I think it may be a good idea to just disable collisions for the sheep. I assume that they still wouldn't go through objects such as trees and rocks that do have collisions, but they may occasionally end up in the same cell as another sheep, which is just fine. Better than getting occasionally stuck.

 

As far as I know, all the isometric games turn off collisions for the moving characters so everything is easier and faster, even if it means that you can have more than one character in the same cell. Maybe this could be an option to add to wade.iso?

Shri

All,

 

I have updated the polyphemus zip file again.

The game play seems to be much smoother.

Other changes are mentioned above.

 

cheers

Taddeus

It is very good game and it is improved. I tried this on nexus 7, was very good. With toucscreen it is beter.

 

But it is still too easy to be stuck with the sheeps, I agree what nico said, maybe switch off collision for sheeps. 

 

Another thing to suggest: the initial position of the camera can be closer to the terrain, because with touchsceen it takes time to zoom in. Or maybe make it zoom in more quick.

Shri

All,

 

I have updated the polyphemus zip file again. See notes in post above.

They are mostly cosmetic changes.

 

Taddeus, I changed the zoom speed and initial camera position.

 

I plan on fixing the sheep / poly collision problem when the new iso plugin  is released.

 

Again, thanks for the feedback

 

cheers

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